* Collision and relative positions of convexs object are relatively easy to determinate.
* About the method isBehind, it could be interesting to use the algorithm of Chung-Wang.
*/
-public abstract class ConvexObject extends AbstractDrawable3DObject implements Clippable {
+public abstract class ConvexObject extends AbstractDrawable3DObject {
private List<ConvexObject> areas;
public abstract List<ConvexObject> breakObject(ConvexObject o);
/**
- * {@inheritDoc}
+ * Abstract method
+ * Break this ConvexObject against a plane
+ * @param v plane definition
+ * @return a list of ConvexObject.
*/
public abstract List<ConvexObject> breakObject(Vector4d v);